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Skyrim Update III

It's been a very long time since I've posted here but the short story is that I'm far more confident now that I will be able to release and finish the Skyrim project I've been working on by the end of the year. Most likely it will be ready for open beta testing by the end of this summer. It has gone through various transformations through the months but its form has basically solidified and most of the level design is finished, which happens to be most of the work. If I were to give a guess I'd say it's about 70% done.

Skyrim Update I and Mushroom Mod

We planned to release this mod into two parts. One will basically be a demo or even a teaser in the sense that it will only cover a small portion of what the rest of the mod might or will be. The rest will be released afterwards. I'm almost entirely tasked with the former, which means I'd say I have fairly accurate estimations as to when I will release them. I'd say I can begin public beta testing some time in December. This part of the mod will be relatively extensive but nowhere near as extensive as the rest, which is why the rest of it has no estimated date of release.

Kicking Off Changes

I would love to simply write out an entire library of Unreal Engine 1 tutorials but I don't have the time. However, they will be here eventually. Having said that, from here on out all the tutorials for UE1 will only be accessible on this website and not on any Youtube channel. What will be on the two Youtube channels is going to reflect a few changes. I will be getting back into Unreal Engine 3 and Creation Engine. If you would like to see a tutorial on UEd2, UDK, Creation Kit, etc. send a message on Youtube, the website, or my e-mail.

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